Friday, 15 February 2013

Coming Together. . .

Hello everyone! After a bit of trial and error I have managed to 'successfully' figure out the Arcadian ground floor situation. I spent some time making the necessary prefabs out of planes in unity, adjusting the horizontal and vertical scales to make realistic and proportionate corridors, corners etc. It was only after I made them all and put the hotel together that I decided to try and test out the texture situation. To my absolute horror, I hadn't considered how stretching the planes would stretch the textures also. This led to some rather crude cursing and the realisation I would have to re make all the prefabs and create the hotel again. 
So.
Second attempt has sorted the problem, as I've just used a few more planes rather than changing their scales. This means that any seamless textures I use on the floors and walls will blend nicely. 
It's rather frustrating that this was a much quicker way of 'modelling' the interior, but lessons have definitely been learned and it now means I'm actually ahead of schedule. I just have to work on the reception area now, fit in the doors and I can get a headstart on the textures before the next sprint!
Here's a couple of screens of the prefabs and the hotel, which I have slightly expanded to add more rooms and make the level even more 'maze' like. Enjoy!

 

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