So.
Second attempt has sorted the problem, as I've just used a few more planes rather than changing their scales. This means that any seamless textures I use on the floors and walls will blend nicely.
It's rather frustrating that this was a much quicker way of 'modelling' the interior, but lessons have definitely been learned and it now means I'm actually ahead of schedule. I just have to work on the reception area now, fit in the doors and I can get a headstart on the textures before the next sprint!
Here's a couple of screens of the prefabs and the hotel, which I have slightly expanded to add more rooms and make the level even more 'maze' like. Enjoy!
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