It has been a bit of a slog but the sprints are blending nicely, between finishing the modelling of the ground floor and texturing it and finally making it look pretty. Although the models are done, the texturing is a tedious process and it takes some time to fully incorporate colour into the full level. Along with the lighting and particle effects, I'm carrying on as the sprint plan goes and hopefully should be done ahead of schedule. With some models of light fittings etc to make the ground floor a bit more authentic, I'm confident that the environment will be completley immersive and fitting to the setting of a horror game. Here's a screenshot of a small area that's textured so far, but because of other modules, the dissertation has been on the wayside for a week or two now.

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