Saturday, 27 April 2013

Scares Imminent. . .

Hello everyone. . .again. So I've tweaked a few things and the game's a lot scarier now. First of all I changed the lighting somewhat. Instead of a flat white, (which didn't look bad by any means) I have adopted and incredibly pale blue. Down to power of colour and blue implying a subconscious 'cold' feeling, I also made and matched a background fog with the same colour. The atmosphere is a lot more unsettling just from the colour change. I have also finished modelling one of my 'enemies'. . .my good old friend "Slender Man". He he is to help keep you awake at night.
I've also been working on some more assets to pad the place out. . .as I know from my readings, 'Spacial presence' is the cognitive map players build up when exploring a game. Points of reference will help them make their way around and also help to serve the immersive feel of the game. Here are some screenshots of the reception area.




I will continue to build on this, and the scary encounters. More blogs of progress to come!

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