Wednesday, 1 May 2013

Setting the mood. . .

So after some restless nights of solid ploughing on with dissertation, I have come along in a good way. The game is scarier than ever, with working game objectives, scares and some aesthetic design that will hopefully make the player as uneasy as possible.
Part of building this suspense is coming from the music. It's been a 'problem' since the project started, that I could find/make music tailored perfectly to how I imagined this game from the start. With a placeholder dark ambient track used until now (and played in the video in the last blog) it served well, but due to copyright issues etc was not feasible for the long term project. However, I can now proudly present my very own piece of dark ambient horror music, completely made by myself for use in the game. It can be found on my personal youtube channel here: https://www.youtube.com/watch?v=87grUoek6gk

Also, I'll throw in a couple of screen shots, seeing as quite a few minor changes have been added since my last blog!
Hope you enjoy! :)



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